Mythras reddit. Get app Get the Reddit app Log In Log in to Reddit.
Mythras reddit But, you should really deeply familiarize yourself with the combat system before you run a game. With how lethal combat is I would be weary of building combat required scenarios. Welcome all new and returning players to r/adeptusmechanicus, Mythras is very, very different from DW. Mythras Core Rulebook Extended Table of Contents. I'd like to add that RQ6 and Mythras are perfect, if you like d100/BRP style gaming, but don't care about Glorantha. I'm deciding between combining Basic Roleplaying Gold with either OpenQuest 3 or Magic World, modding Mythras to be more rules-lite, or modding Delta Green to play in a Steampunk era. I much prefer random armor with a single hit point pool which Mythras does not do. BRP characters have a HP pool, and per hit location HP and AP as an option. I know that people really like the combat options in Mythras too but I just feel like they slow combat down. I’ve also seen Mythras and Runequest cited as good systems for swords-and-sorcery games. My group and I are coming over from Dungeons and Dragons and we had a few ideas that we wanted to use to make it more fun for us. this one was very not combat heavy. Ships and shield walls. Classic fantasy is a very deliberate pastiche of early dnd. I'm in the process of transistioning my campaign to Mythras. Big projects and big ideas for another time, sans young kids. I AM a bit worried about the combat complexity at the start, I'm thinking of running mythras for my next campaign in a couple of months. The Fenix papers is a series of articles written about mythras. View community ranking In the Top 20% of largest communities on Reddit. It is both super transparent and streamlined and, due to this coherence, is much more intuitive and easy to access than many less substantial, but way more arbitrary systems, including many, if not most indy darlings. From my understanding, it adds classes which seems like a step away from Mythras' professions (I still only have a limited understanding of Mythras as it takes me a while to pick up new rule systems). I'm guessing you're mostly interested in the Mythic Earth settings rather than Luther Arkwright, Monster Island etc. Classic Fantasy represents Arcane and Divine magic, both based on I'm gonna rant about some stuff I'm thinking about as a GM who really, really wants to run Mythras. It's a sampling of stuff over a good many years, even back to when it was known as runequest 6 It's not true, and looking at the equipment, armour and weapons of the core book it doesn't indicate a bias towards the bronze age - except that is the default setting where all the examples are drawn from, the artwork does suggest an ancient world setting. Timmies & Spikes alike! Classic Fantasy Imperative introduces roleplayers to old-school dungeoneering and high adventure through the lens of the Mythras rule system. Parrying with over 100 % skill. The only strong guiding concept I had was that I wanted them working with elemental/natural powers; Mythras spirit magic seems the ideal fit for that. If you do it's not that difficult to use Mythras rules for passions Mythras has some of the best tactical combat you will get in any game, does very well with low-to-common magic fantasy, works well even as a straight up historical game as well. I know Mythras is more grounded (something that appeals to me in the system), but I still want to add some legendary creatures at some point. You can decide whether or not you want them in Mythras. If the guard rolled a "9", that is exactly the same level of success as a "30" - it is just a simple success. In real life, facing a knife while I found Mythras to be the perfect rpg for us, every complaint I had with d&d is fixed in this system. You should also check out the Mythras discord where there are already quite a few write ups of D&D conversions. The rules say that if the defender has over 100 % skill, they should declare their parry beforehand if they wish to use the portion of their skill that exceeds 100 %. It's slightly curious that a knife causes no more damage than an unarmed strike; only giving it an advantage over unarmed if Bleed or Impale can be accessed - although Bleed seems potentially very powerful. How quickly does combat in Mythras actually play out at the table? A further note on creatures, Mythras does mythological and supernatural creatures very well. Mythras Classic Fantasy gives you fantasy races, balanced Mythras represents a design approach that both loves BRP and wants to improve it. Do you think Passions are Mythras' way of modeling mental advantages and disadvantages present in some other systems? Like being honourable, a bigot, superstitious, curious, loyal, delusional, etc? I haven't had a chance to play or run Mythras yet so this is a bit unclear. To add to this: Progression feels grounded in the world/setting due to things like cults and brotherhoods. As David Scott Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete After a couple threads and extensive searching, I am looking at the Mythras (system, not setting). Get app Get the Reddit app Log In Log in to Reddit. I'm just joking. You could just leave them on the sheet, but I plan on cutting them out and laying them out behind the screen simulating the battle map so that I can easily determine who is who. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. r/rpg A chip A close button. While combat is pretty much a requirement for a 5e session, mythras is the opposite. Unlike the kitchen sink of many MCU Fantasy RPGs, this helps to ground the characters in the setting and prevents random stuff that the GM is ill-prepared for being brought to the table but still gives you incredible flexibility and creativity with character generation. "become a goddamn lich" is a spell in mythras. Mythras skills are swingy as hell. It gives the player quick way to design the skill set. In some ways Mythras is more straightforward than RQG, which is essentially RQ2 with some HeroQuest and Pendragon added. It has about the best combat system I could wish for. Log In / Sign Up; Advertise on Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. Now that I have Mythras I'm keen to see it in action. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and sorcery supported by a variety of different campaign supplements. Even the simplest combat encounters keep me at the edge of my seat. Expand user menu Open settings menu. Members Online. First of all Mythras weapons have quite low damage, because the fights center around the special Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. So, for example, if your weapon does d8, and you have a d4 strength modifier, you take the best of two d8 rolls, but only roll the d4 once. Lastly just watch how you build encounters at first. It is very customizable, Mythras specifically. check out u/bilharzia recent posts about White Death. Cthulhu* is often a game in which college-educated bookworms must read ancient grimoires or explore university libraries in order to defeat their I don’t see Mythras as very crunchy really, it can seem that way at first, but once you click with the Mythras way of thinking, you can guess pretty accurately how any situation would be handled even if you don’t have the rules at hand. Mythras has probably the best combat system out of all D100/BRP-derived systems, but it can be a bit heavy at the start. Specifically having to choose Special Effects and things like that. very combat heavy. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. Also, go Mythras if you don't like to make things yourself and want to choose between multiple available settings. Log In / Sign Up; Advertise on Reddit; Shop Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. a little different mentality with firearms, but it does quite decently. All weapons and shields can be use to Parry an attack. Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. Mythras is great BUT it's based on some ideas that I'm not a big fan of. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and The Fenix papers is a series of articles written about mythras. It's still too crunchy for my personal tastes though! View community ranking In the Top 20% of largest communities on Reddit. Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! If you've picked up Mythras for the incredibly in-depth and much more realistic combat system, then you've come to the right place. I'm not quite willing to say the same shape is a hard & fast rule, however; for example, Mio's & Nia's have Wow, this is a good sell for Mythras. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are Classic Fantasy is basically a Mythras take on D&D using the Cults systems to emulate classes. . I recently created my own setting and had Mythras as a system to go with from the start, although I've never DMed Mythras, only read the book. You may be DX+2 with your broadsword, but you are fighting with a big shield, so really just DX. From the Mythras Companion. If you can read French there is a 'celtic bestiary' for Mythras on Drivethrurpg. Luther Arkwright and After the Vampire Wars are both examples of using Mythras for modern if you are so inclined to investigate. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a My druids are pretty much just Mythras animists, straight from the Mythras core rule book. It'll be an excel sheet (that I can post here when done) with 12 mini cards per sheet. NOMCORSS Mythras Campaign Rules Setup Tool goes Lyonesse, Perceforest and Mythic Britain Mythras system is truly a toolkit. Log In / Sign Up; Advertise on Skills - Personally I like the way Mythras treats skills - they tend to be more generalised than RQG, for example in Mythras there is just the "Perception" skill, whereas RQG has a number of skills associated with 'perception' like abilities. Folk Magic is pretty much exactly like spirit/battle magic except that it uses a skill rather than a flat POWx5 roll, and was the primary magic of Shamans before the fifth edition of Runequest, now called Legend, which is where I believe Mythras got its animism. If you like to make a lot of things yourself, go Mythras. They encourage specialization to a huge degree, if you try something that your character is not specialized in, rolls are scary things that you want to avoid. Mythras uses combat styles instead of individual weapon skills, there's no need to track these anymore, each PC has one or more combat styles which represent the attack and parry skills for a group of weapons. Nothing stops you going high, but also nothing stops you taking weeks to rebuild magical power. There are a couple of things I'm having trouble understanding in the Mythras combat rules. Six Seasons in Sartar is another great campaign for beginner characters. If you want to design characters relatively quickly Character Skill Designer is there for you to help with the skills part. The book says that instead of increasing the damage like BRP did, in Mythras they wanted to leverage other elements to make firearms effective. Consider shields as a type of weapon with some extra features. In Mythras RAW there is a set of standard and professional skills available per culture and Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and sorcery supported by a variety of different campaign supplements. NOMCORSS (NotesFromPavis Opinionated Mythras Campaign Optional Rule Setup Sheet) tries to gather together all the Mythras rules options from all of the Mythras supplements with sensible (perhaps opinionated) default options. The "Mythic Earth" supplement series has a dark age / ancient world bias - with Mythic Britain, Logres, Mythic Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. Open menu Open navigation Go to Reddit Home. What kind of settings do you run? I mostly run settings that reflect the transition between the dark ages and the medieval period, so Mythras Mythic Britain and Logres give me content to add. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and I was more into crunchy stuff then. From your list I'm probably biased towards Mythic Britain as I'm currently running the adventure supplement "Waterlands" which is an excellent condensed adventure-mini campaign-regional setting which can run alongside or independently from a Mythic Britain Mythras Imperative does in fact explain all you need to know about how shields work, you do need to read through the Combat chapter carefully - p. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and If you're looking for clockwork/artificer material for Mythras check out the Sorandib supplement for the Mythras Thennla Setting. Firstly, what are the major features of Classic Fantasy and how does it differ from Mythras. There is a long list of creature abilities which you can use to customise creatures beyond their skills and stats. My liking for crunch has lessened. Best practices when porting d20 monsters to d100 . Anyone else have it? Mythras Discord: The unofficial Discord server for Mythras and other closely related systems. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and sorcery supported by a variety of different campaign supplements. Heroes exist, but they still can be hurt, killed or If your expectations have been shaped by any edition of DnD then Mythras Classic Fantasy is probably what you want instead. this was fairly combat heavy, but had enough not-combat to entertain. Mythras has 2 levels of light, GURPS has 10. Mythras is much more crunchy and much more of a trad RPG. r/Mythras: Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism Press J to jump to the feed. I played a lot of BRP a few years ago but switched to Savage Worlds when Rifts came out. We are Most of the theory (at least on my end) pre-dates the reveal of Glimmer, so the different shape is something of a strike against it. The consensus on Mythras seems to be that’s it’s very customizable. Though there are rules you probably don’t want to expose a new group to until the basics are understood Others have laid out very well the differences between the books. On character creation, you designate professional skills you have been trained in at culture and career phases, as well as the potential one at the bonus point stage. Mythras by default is good for S&S. Mythras doesn’t do that. I really like Mythras when I'm playing with others, but I've been thinking that it might be too much work to solo. 1. I was more into crunchy stuff then. Mythras only has per hit location HP and AP, though some rulesets have an optional HP pool and simplified Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and sorcery supported by a variety of different campaign supplements. Deck Brewing at it's finest! A place to share, and brew collaboratively - test out your strategies, and gain inputs from the community. My vote would go to the BGB. r/Mythras A chip A close button. Mythras handles most combat maneuvers and special success results with their special effect system - which there are a lot of. Things I want to keep from Mythras: Classless system Combat styles Magic A thing to consider is that Mythras has fewer small negative modifiers. So as a GM, I look at Mythras skills, and I think about the mindset of a lot of OSR Hello all. I just don't like hit locations. Mythras is excellent if you want more grounded, "fantasy simulation" rules to play with. Agreed. A complete game, with all you need for play (barring dice), Classic Fantasy Imperative Planning on diving into the Mythras RPG with my group soon. I also like the PC generation with cultures and careers although it can be a lengthy process at first, and it's not easy to understand for Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. But it really depends on what you want to run. The only big thing missing in Mythras is the Runes affinities. If you want more a traditional D&D experience but in the Mythras framework there is the Classic Fantasy Imperative. I'm making up small NPC cards to track the basics. My favourite part of it are the 12 pages of rules for Pursuits and Chases. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and Superpowers are previewed in the Mythras Imperative sampler book, and fully fleshed out in Destined, a standalone supers book which provides a comprehensive system for superpowers in Mythras. A thing to consider is that Mythras has fewer small negative modifiers. Excellent review! Renewed some of my feelings about Mythras compared to RQG (and honestly, why I am choosing to do my next Glorantha game with Mythras rather than RQG). Press question mark to learn the rest of the keyboard shortcuts Thanks; I don't know how I missed (or didn't remember) that section, but it's a dense book, and I'm still getting to grips with everything. I'm really liking RuneQuest: Roleplaying in Gloranthas system, it's really fun! Mythras does a good job of excising Glorantha from the rules while maintaining the tone and feel. They're meant for theater of the mind and relative maneuvering, not five-steps and counting off exact distances. It has artificers and alchemists throughout that book. This is one of the images I produced so far (can convert to pdf if requested) and I thought I'd share before just begging for advice. Mythras and other RQ-like ttrpgs . They are really versatile and can be used for all kinds of chases – by horse, elephant, boat, land vehicle or by foot. r/Mythras: Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism Mythras (and BRP) by contrast are not exactly simulationist games, but they excel at more "grounded" down-scaled fantasy. It doesn’t mean you have to have invested more points in it. Anyway lets come to the big question: I stopped reading right before the magic stuff because I would like to play on Westeros and everything seems quite ok to me except the Wound Levels rule. In Mythras the "levels of success" are very specific, and there are no "Grades" of success. A game that is rife with examples of every other thing seems intent on not including many examples of how magic should look in play lest they taint the game with a "right way to do it" when what they want is for you to build it yourself. Selling points: It's setting neutral, which you already know It has the wonderful special effects system, in which differences in degree of success / failure in combat allow you to apply effects like bleeding, impaling, disarming and so on. If you'd like a more lighter version of Mythras to start then pick Mythras Imperative. For the part where you roll the damage twice and take the greater result, that’s just the weapon damage. ran a mythras sword and sorcery game. Mythras takes place in an ancient fantasy world in which the characters are fantasy heroes who swing swords and cast spells*. Some are adventures, some are advice, some are new cults or careers. Choosing special effects . Open-ended character creation, you can develop in any direction you'd like without any classes hindering you. You need to know it at least, which means you need training. If you want to sprinkle more political intrigue you can't go past the Constantinople book which is densely packed with all sorts of city-based elements which I believe would work well for an Eberron campaign. My question is related to the difficulty of combat. 19 to 27. The systems share something of their deadliness with each other although both are actually quite survivable with PCs, but it's easy to get stomped quickly in either system. If you try to run Mythras combat like D&D combat, you're going to have a bad time I think. I don't see much difficulty converting it to Mythras also because it's combat-light. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. In Mythras Engagement is a powerful mechanic and your question has come up before. It is supported by Roll20 (amazingly so), and is d100, which is far Mythras characters aren't expected to overcome their opponents primarily through lore or knowledge. Here is for all new (and perhaps also old) Mythras Gamesmasters a very extended version of Mythras Core Rulebook Table of Contents as a pdf. Well the free-to-download Mythras Imperative is a primer (70 pages) of the corebook (300 pages), but at the same time it includes a bunch of rules that are not in the corebook, only in supplements, like the vehicle rules, some superpowers, and guidelines Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. Mythras Character Creation Summary. Summary - Will be GM-ing a homebrew story in Eberron with d100 systems. If you do it's not that difficult to use Mythras rules for passions Every strike in mythras is counted, and matter. is an amazing supplement no matter what, tho. I'm working on an experience roll rubric for an upcoming campaign. Mythras offers a range of settings now - Classic Fantasy emulates D&D but with the Mythras rules, allowing you to run a homebrew D&D campaign and/or adapt D&D modules, Luther Arkwright is a RPG of the comic which is light-superpowered steampunk SF/fantasy, The Thennla series is a bronze age fantasy setting somewhat like ancient Greece/Persia, The Mythic Earth BRP has tons of combat spot rules. Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Hi, all -- I'm very new to Mythras (like, I just heard of it three hours ago as a tangential comment elsewhere on Reddit on a thread about BRP). played in a mythras viking play by post. The Core rulebook is an obvious choice, but what others should I pick up in addition to Skip to main content. Press question mark to learn the rest of the keyboard shortcuts Mythras Companion is very useful addition to Mythras RAW. My question comes about the Classic Fantasy supplement, as I want to use it but some things I prefer them as they are in Mythras. 9K subscribers in the Mythras community. Retrieved from " Mythras is a toolkit that requires some thought from the GM, whereas RQ:G is tied to Glorantha and thus has that consistent reference point throughout. This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! For #1 and #3, it's worth noting that core Mythras combat rules are really, really not written for gridded battlemap combat. It (currently) helps to create cultures and careers from the Mythras Core. I see where you're coming from, but I think you're missing the design intent behind Mythras firearms. players in this group like combat ran a mythras classic fantasy game based on the temple of elemental evil. Hello reddit, My group and I are new to Mythras and we were wondering if we could use some of, but not all of the rules from the classic fantasy supplement in standard Mythras. GURPS has a snap shot penalty of -4, Mythras does not - you get a bonus for aiming. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and sorcery supported by a variety of different campaign supplements. Mythras Imperative seems reasonable too - it has been a while but I don’t think it is as crunchy as Mythras, so it might be a good one to start with. Log In / Sign Up; Advertise on So I bought Mythras, Lyonesse, Companion, Take Cover and Breaking the Habit (I'm a compulsive buyer: btw I'm really disappointed about Mythras hardcover book quality :| ). The settings that are published and currently available for Mythras include: Mythic Britain - for adventuring in Britain’s Dark Ages 1. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. Reddit : Mythras sub-reddit on Reddit. I’d be happy to give Mythras a go as a player, but BRP or Openquest would be what I’d use if I were to GM. All of Mythras' magic save for Mysticism are derived from previous editions of Runequest. A complete game, with all you need for play (barring dice), Classic Fantasy Imperative provides full character creation, with four classes (Cleric, Fighter, Mage and Rogue), four separate culture, and six races. I never played Mythras however im very used to BRP, the thing that i like the most is the special effect however I was worried that it might take long for players to choose which special effects to use? Any house For #1 and #3, it's worth noting that core Mythras combat rules are really, really not written for gridded battlemap combat. You’ve got it mostly. It could be useful when trying to find a rule. I am guessing you are using levels or grades of success from CoC or BRP, that does not apply in Mythras. Like, a decent part of Mythras combat is one of the fighters trying to suss out what the other will do to plan ahead. I never played Mythras however im very used to BRP, the thing that i like the most is the special effect however I was worried that it might take long for players to choose which special effects to use? Any house rules to make it more fun/faster? Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. Log In / Sign Up; Advertise on There are others to be found in BRP supplements and there is a fan produced book of monsters but they won't be entirely compatible with Mythras as they don't use Mythras 'Creature Traits' and the Attributes and skills will be different. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and Mythras is great BUT it's based on some ideas that I'm not a big fan of. What you're describing is the Mythras way of doing the "Attack of Opportunity". I am afraid Mythras makes a lot of work for GMs, and sometimes it does not make it easy on players. The core system is now 10 years old and the writing style and system design, as good as it is, goes back another 20 years. Mythras supplements are situational. Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. I've got a handle on the general stuff what rules i want to use for my Skip to main content. I just ran/tested my 1st Mythras one-shot last weekend and oh boy I can’t wait to wrap up my Dnd 5e games and make Skip to main content. Mythras is my favorite of the bunch. Classic Fantasy Imperative introduces roleplayers to old-school dungeoneering and high adventure through the lens of the Mythras rule system. Please read the sidebar rules and Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Whitaker and Pete Nash, the authors of RuneQuest 6. A Parry does require spending an action point. My players loved the combat style and how no two battles feel the same (in the first session alone we've had my players underestimate a sole unarmed opponent, which managed to disarm a player and almost defeat him, and our local dwarf almost dying after a shieldman deflected a critical mace attack into his Mythras has a detailed and potentially exciting combat system that isn't really equalled by GURPS, as Raleel says GURPS models detail through penalties, Mythras models special effects by highlighting opportunities at key moments in combat, it's a different way of approaching things and in general makes interesting things happen more frequently rather than penalising you You are mixing games up. It is a slightly older school of D&D than 5e but may be what you need. It plays like people who played BRP for a long time, learned where the rough spots were, So i have heard that Mythras is a really good system, and i want to hear the good parts, and the bad parts of the game so i can see if i’m into There was a lot of things I liked about RuneQuest 6 apart from the weapon stats and 'passions'. Crafting is a tricky one, because apart from the task system, there is not much support for crafting in the core rules. We are Hi all, I'm doing some prep work for a first time GMing Mythras, prepping materials for players & myself (GM screen). With Mythras the GM will have to do a bit more work because of the number of options available, FL is ready to go but doesn't have anywhere near the number of options or flexibility Mythras does. I have I've converted monsters from D&D to RQ and Mythras in my campaigns and do the following: First I get a general sense of how powerful the creature is (or how powerful I want it to be). The supplement "Sorandib" does have pretty extensive rules for this, focusing on alchemical, magical and semi-mechanical crafting. A mythras shaman can doom a city with disease spirits. Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and Skip to main content. I have BRP, and I -was- going to run a game based on The magic systems in Mythras are varied and interesting mechanically, but maddeningly imprecise in play. Press question mark to learn the rest of the keyboard shortcuts Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) Do you spend too much time browsing reddit? You may already be part of the Adeptus Mechanicus. It's a sampling of stuff over a good many years, even back to when it was known as runequest 6 I found Mythras to be the perfect rpg for us, every complaint I had with d&d is fixed in this system. Mythras is a d100 skill (percentile) system, it has no classes or levels with detailed culture and profession for character generation and a default setting of sword and Six Seasons in Sartar is another great campaign for beginner characters. View community ranking In the Top 1% of largest communities on Reddit. Mythras however, is an excellent game in its own right. Things I want to keep from Mythras: Classless system Combat styles Magic You also need to determine how magic points are recouped, and how quickly. The current version of Gloranthan RuneQuest is not, since it is very closely tied to its setting. It's not ready for public presentation yet, but broadly I'm looking at a combination of repeatable objective goals (win a combat where you're outnumbered, explore a major new location), passion invocation (succeed on a roll thanks to the bonus from invoking your passion), and personal goals. I keep toying with converting Iron Kingdoms by Privateer Press into a d100 system. Magic isn't exactly balanced (and it shouldn't be imo!), and there's lots of powerful stuff in all of the different types of magic - even insta-death spells if you are a powerful caster enough! Welcome to /r/Mythras, a subreddit dedicated to the role-playing game of the same name, developed and published by The Design Mechanism - Lawrence (Loz) A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Mostly created for my own convenience - a step-by-step reference of character creation (no explanations, just once you've read the core book, it's quicker than running through all of that each time). This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! View community ranking In the Top 20% of largest communities on Reddit. Mythras works for modern. I'm not a Mythras expert, but I you're interpreting it right: If you're Engaged, you can't 'just leave'. kokvn rcy gwpgt pbspx ibqnzrysx lcmw ijs ahrfop rfnv djaqb
Follow us
- Youtube