Fae abilities and weaknesses reddit Since the Fae are intimately connected to Man, is the separation from Man (being forgotten, disbelief etc) what causes the "allergy" ? and iron is just the symbolic representation of that separation? did , at some point, the symbolism became literal? or perhaps my alternate theory of it being a built in weakness by Mother Winter. Drowning Only really applies to younger vampires, older vampires can go into a death like state if they can't breathe and be revived without harm later. I would just want the baron to acquire more abilities during the fight (cause it is a unique ability to encounter), and it is more likely that multiple people will have the same ability score the highest vs being the same class. Keep in mind, the Flashes aren't super strong and can be shot, maimed, ect, like a regular human. Nearly all fae are bound to a specific set of rules. Substances that contain Iron are harmful to Fae. Agility/Reflexes The Fae, also referred to as Fairies, are a race of supernatural beings that have a strong presence in myths and folklore. The coldness can be a metaphor in the same vein as cold-blooded, though it'll be neat that it's somewhat literal as well. 5 min cooldown, so you can get two in between Hymns. UB vs UR is a matter of meta call - But they are both really good (Faeries or Delver version - Faeries being more "efficient" nowadays). Since you already have iron and silver at this point, you might as well go the whole way. In exchange for magical abilities, the Fae often request access to 'watch' the mage's life with limitations. This means that the fairy knows the ins and outs of suck magicks and can counter it with it's own fae magic. The bigger the magical ability requested, the more the Fae can watch. Laying a massive layer of fog over the ocean, thickening the treetops so that travelers cannot use the stars to navigate, or simply posing as a toy salesman to separate a child from its parents As for the various heads of the courts, they're likely unique entities. Sidhe Court Fae and the Mírk-Sidhe Conclave represent the typical good and evil Fae. They’re basically self-preserving, sociopathic robots acting out the programming defined by their deals and Titles. Similar to a prey playing with their food, the Lord of the Lost has weather-changing and environment-shaping abilities that keep his victims wandering. Ie. They channel emotional and psychic energy, the same type that creates demons. But common forging techniques remove the iron's earthly purity, making it an "unnatural" metal, and removing its potency against the fae. Yes and no. Chronicles of Darkness games are significantly better; Requiem 2e is good. Knights would get weapons from Fairies to slay dragons (which in medieval times were analogues for the Devil, so demons, so Dark as well). "Heh heh heh heh Did you really think that I would be some small, diminutive thing that gives people favors? Well, you certainly seem uneducated in the true ways of the fairy. Humans need to make tools or weapons out of the stuff. I've been reading some discussion and critiques of the Night Fae ability and i wanted to share my thoughts of what i think is hurting the ability and what can be done to bring it into a more friendly and rewarding choice to bring. The Laws of the Fae. Fae blood is toxic to vampires, an embodiment of the dark, in many tales. Same for reaction. Moreso, they do not see these laws as boundaries, but simply as the way things are. Fae are weak to unworked iron. UB has more "good matchups" against more decks than UR, has a more potent set of removals and access to powerful creatures (Gurmag, Thorn, Okiba and such) that gives it a more well rounded game. 5 min CD, and repeat for the next set. However, the Fae in general have little interest in human Been on a fae kick as of late, want to know if anyone has some good recommendations for books or videos on fairy lore? Also are seelie and unseelie a historical thing or a newer invention? What I’m looking for is stuff that talks about their abilities and weaknesses and just general lore. which took forever for us to find out how they do. " In every game that has elemental weaknesses, they just make sure not to do that. Im curious how Russell would’ve viewed him lol Fae hold a weakness against the earth element of iron, but in its purest form it's basically just a rock, at best. Demons must be summoned or the right conditions must be met for them to come to Fae Tactics' menu-less ui is certainly an interesting concept, but I think a slew of menus is only part of the reason why srpgs remains inaccessible to most gamers. If Fae choose not to be aligned to either, they are considered “Wilde” Court and do not Fae have certain skills and abilities that are different from the rest of the species in Haven, and Seelie and Unseelie are even more different, still. They retain the ability to speak and gain the bite/claw attack, ferocity, infravision and speed abilities. While there have been a few popular titles that broke the mold like the newer XComs and FE's, srpgs in general remains a niche genre. The abilities are nothing to write home about, and there is a tenuous, if anything, connection to druidism with them. The base system is same. Fae Weaknesses. The hair Fae ran from a goblin firecracker. Although a lot Yeah, class based would be 12 abilities (for just PH classes) opposed to 6 for highest ability score. The twilight vamps seem pretty powerful at least physically plus this can vary a lot depending on what their unique ability is. I would say a major weakness of Malfeas is there limited ability to be in Creation. I loved the concept of Warlow. If you equip something to them, such as teamwork, a box explaining what it does will be added to their list of abilities. first sorry for my poor self learned english as most people i think in iron and steel, but i would make it toxic in long therm contact like using shackles or iron vest will made then sick, for exploit combat you can explain if iron powder ciculate in one fey body they become sick, one common way can be rusty iron mostly, best used as rusty arrow heads, bullets or hooks There's also the Fae Power Couple Oberon & Titania, both of whom are strong, fair & beautiful, really egotistical, pretty immoral and biased towards the Fae Folk, have power over nature. Garlic Modest deterrent to the more bestial forms of vampire or vampires who are otherwise using their abilities to enhance their sense of smell. So many myths and legends surround Fae creatures that any power you can think of could be justified. Please familiarize yourself with our sidebar rules & any community resources to help you enjoy your time here. Don't step into a fairy ring. Warlow is capable of sending others to other dimensions against their will, though his ability to manipulate the veil between worlds is less precise than that of traditional faeries, such as Niall or Claudine. . Fae/Fairies rely on nature to survive (so extra damage from poison). they're just better human. Not only does it suppress their ability to cast spells it also causes allergic reactions ranging from rashes and burns/ vomiting/ disorientation/ etc as the magic in their body is actively repelled by the iron on contact. When the masters locked Elodin away in the Rookery, we know his room has a copper door, window frame, and copper webbing in the walls. There are three main weaknesses that creatures in the Fae Wyld have: Cold Iron, Thresholds, and Running Water. Old-Bloods: These Vampires are older and are much more used to their abilities. Don't give Fae cheap clothing. My team: Apothecary, Geo, Scyl, Suzerain Katonn, and Nethril. Can't really answer the question about different abilities simply because there's so much we don't know about characters like Azriel and Lucien. For ghouls, you could go with your traditional undead weaknesses: oaken stakes through the heart, decapitation, silver weapons. SENSE ICONNU: Can sense Iconnu races by sight, including other Werewolves. Bugs share the forest with the fairies in a lore sense bugs shouldn't harm the fae. Most everything can be found in their character pane in the Party screen. Spectral Zombies: The Warlock, if not engaged, will use this ability to spawn 2-4 spectral zombies (Number of zombies is based on warlock's training level, and 6 to 10 HP based on difficulty) near your soldiers. Business, Economics, and Finance. one could say that it's not fair, but yeah, that's the point. "A True Fae never takes bashing damage from anything other than its banes (including iron)" Okay, so all of it's banes deal bashing damage, and… As a full-blood Fae she shares her mother's weakness to iron and steel, and she can be a little spacey and caught up in her own head sometimes. If you're interested, I converted a bunch of fey from earlier editions here. Turn meter reduction and CC are musts, along with speed. Holy shit. However, you are encouraged to give your character his own strengths and weaknesses, separate from this list. Most other splats can use their equivalent power to heal and to buff their character in some way. Contracts and oaths and curses and clauses are their whole bag, so they'd be very likely to know the specifics of the curse that Luna laid upon all werewolves as punishment for the murder of their father, and In ZA 8, we finally figure out how Cerberus replenish their orders. Pixies, on the other hand, are actually Imps who disguise themselves as Fairies. The fairy has helped the "hero" (fighter) get his strength in many tales, or other magick has. They also have usually researched and learned more abilities. I. in my cyberpunk world, there is only humans. Superhuman Physical Characteristics, Regeneration (At least low; done over an unknown amount of time), Longevity (In age, Kong's species can live during millions of years, and they only die if they are killed), Natural Weaponry (Sharp teeth), Enhanced Senses (Kong's hearing is quite powerful as he was able to hear a trapped Sker Buffalo struggling to break free from the wreckage of You will be able to get it down to 2min in 9. The Gnomes could easily have a weakness related to them being bad at magic. CLAN ABILITIES: (These are added to all forms) • Rahu: Begin with Strength d6 I just got past Dark Fae level 40 DT Normal for my first time yesterday. Here is the detail of the weaknesses of fairies and the things that affect their Now, how I personally understood it was she was saying some Fae age like humans and can easily procreate but other Fae like her and the High Fae who have a hard time with having children (with the High Fae it probably has a lot to do with the females slow menstrual cycles). As the Fae, it can also be treated as a Considering that the Night Fae are supposed to be -THE- Druid Covenant, I feel like we are pretty horribly screwed over here. It's just a quick-macro of using the abilities available for a druid. Warlow possesses all the abilities of the fae, such as telepathy and photokinesis. Figured that people would enjoy! Things that Affect Fey That Don’t Affect Humanoids Normally Transcendent Superior Faeries talk all in riddles and tricky bits, ‘cept the Nobles. The Kyrian abilities are strong but have less uptime and longer cooldowns, whereas the Night Fae abilities are going to be relevant over much more of the average fight. In the regions where the Fae have their presence known, when a royal is born, both a member of the court and conclave are invited, as inviting one or another will bring strife. Night Fae and Bastion are still good overall - NF/resto is especially good for PVP - but in terms of directly addressing a class weakness you can't beat Super Chain Heal or Cleaving Healing Wave. Also, the weakness of iron in this case involves anything with iron in it, not just ores or even native iron; that, of course, includes alloys such as steel. Since human emotions are completely new to the Fae, the Fae reacts by manifesting strong emotions such as hatred, lust etc. Last would be circumstance powers, what abilities gained from events that happened in their life like wandering into a cursed battlefield, picking up and absorbing the powers of an ancient artifact, to boffing/offing a magical creature. In Changeling the Dreaming a changeling can gather Glamour in several ways! They are called the Five Paths to Epiphany. For simplicity, I'd use some of the higher CR NPC statblocks--or the statblocks for some of the drow and eladrin in Mordenkainan's--and give them some fey abilities and weaknesses. but the power to day walk was because of warlow's fae abilities, so vamp rules dont even come into play here But we also know it is a weakness to Fae since Ferulian says one of the things that keeps Fae out of the mortal world are Copper knives. ) I completely agree that the weaknesses should be rather believable, and if you're not writing a comedy they should not "break" the danger that the creature poses. However using approaches I lose the granularity of having specific skills ,like “science”, at different levels. As for strengths and weaknesses, I'm not to sure about. They have a strong presence in myths and folklore, where they are often viewed as beings of light and goodness, though sometimes as tricksters. Running water In universe myth but not true. Even if the substance has Iron alloys in it, like Steel, it will still negatively affect the Fae. People should name their Serperiors based on various Royal or Serpentine Fae Myths from their corner of the World; it fits a bit too squarely. Which mostly means that you are getting dragged into all sorts Posted by u/gingertea7 - 26 votes and 11 comments the society. If I remember correctly, they're considered a "lesser fae" and only the high fae have pointed ears. most directly answer your question, Venthyr will absolutely not gimp you in any content in any spec of shaman and should be considered a very Different magic types have different sets of weaknesses. I'm throwing some Fae versions of D&D monsters at my party, meaning they're weak to the usual folk tales (garlic and religious symbols for vampires, silver for werewolves, braindeath for zombies etc) rather than just being "not resistant" to them. It's been done a million times before just fine. Other Flashes have demonstrated different abilities, (such as Wally West's Infinite Mass Punch), but I think they all tap into the Speed Force (I could be wrong). It's worth noting that it's a "near future" setting, so everyone's running around with guns. They have so many powers and magical strengths that nature gave them weaknesses too. Teamwork X extends assist abilities X square from the target. These are more like the typical Vampires you see. The main difference is the Fae had natural wings, which they lost shortly after the race developed shapeshifting. (My Personal suggestion at the bottom) warlow's blood wore off because he was fae, not just vampire, lillith was a god, her blood doesn't have the same rules as all vampires. Often times humanity is treated as the baseline that other races work off of, being granted special benefits and abilities otherwise inaccessible to humans, but what about the other side of the coin? What are some particular weaknesses that races have which granted humans a head over them? Have such weaknesses ever been exploited? Changeling Blood: Like their cousins in the Fae, Fianna also take aggravated damage from cold forged iron weapons. He’s the Apex of Vampire kind. A lot of fairy type strengths and weaknesses are lore driven if you think about it. However the Fae know how avoid those brute force. Weakness #4 - Might makes right, except when it doesn't. There isn't any universal weakness magic has aside from truly anti magical things. Originally, there were two factions of Fae, the Moon folk and Sun Folk. To. FAE is better if you want to run a television show. The Fae are a race of supernatural beings that precede humanity. The Fae live in the Fae Realms (name bending and come in 4 forms. The Fae and Undead can come and go as they please (to a degree of course). For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Each of a True Fae’s Titles has a Wyrd rating of 5, plus one dot for each Title the Fae possesses (including this one), to a maximum of 10. But what do they get to match that? Hello fellow cybernetic super-intelligent apes! I'd like to propose a weekly series that focuses on various elements within FAE. " Fairies is a type of mythical creature in European folklore, a form of spirit, often described as metaphysical, supernatural, or preternatural. Wyld Zones for Fae and Shadowlands for Undead. Biggest of the Fae running from a cheap goblin trick, should give an idea of how fragile Fae are. He can walk in the sun, eat human food, is immune to silver and doesn’t need invitations in peoples houses plus his fae abilities. She's also extremely lazy, and has a tendency towards procrastination or just not bothering to put in any real effort. I'm pretty sure they also boost any attacks/abilities of that element you use, whether they're a Pokémon attack or not, so a Fire-type Specialization would boost pyrokinesis, fire bending, fire magic, fire ninjutsu, etc for example, and a Fairy-type Specialization would boost fae magic, likely including Fae-Pact Warlock spells from D&D. 0. Posted by u/SetsukoStryi - 5 votes and 247 comments "So an early game enemy who is weak to ice but strong against fire would just be a bullet sponge as you don't have ice, and the only damaging abilities you have at the time are fire. Fae smelling abilities are weirding me out Reader Reaction I do love the worlds that SJM builds and maybe she's pulling from some already established faerie lore, but the fact that everyone is constantly smelling everyone else's sexual arousal gives me the ick. The (New) Fae are also hyped up as being the new big bads of the next Otherverse work as well, and they utterly destroyed Gerhild, one of the top Goblin Queens in the world with seemingly little effort. So I bought fae doninion, with kntend to get the other precon as well. The Fae are simply the proto-elves, and had similar abilities and culture to the modern shapeshifting elves. Welcome to the official community-driven subreddit for Remnant 2, and other related Gunfire Games titles. WEAKNESS: Silvered weapons cause +4 damage to the character while in lycanthrope form. but now i wonder if anyone has a master list of how all the orders of fae replenish their orders and even though some haven’t been officially announced of how they do, i want hear how y’all think they replenish their order/powers Warlow possesses all the abilities of the fae, such as telepathy and photokinesis. All Fae Permanent Abilities . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. William Allingham (The Fairies) Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more Humans are aliens on that planet and because of that the Fae reacts to them differently than to other creatures on the planet (which, until the arrival of humans, have all lived in harmony). I don't know if the cause of death is ever mentioned. I would be thrilled to allow them as a playable bloodline, but I know very little about Changeling and am stumped by their clan weakness, which says they cannot touch iron without rolling to avoid frenzy, and that weapons made of cold iron deal aggravated damage to them. Now, there's some straight talkers. FAE has 5 skills called Approaches while Core has 19 skills called Skils. A major stipulation in the contract is usually that the mage may not involve themselves in major human affairs nor could they expose themselves on a massive scale. [Type] means the specified creature type can be affected or targeted by the spell at all; [Type]: It's super effective! means that the specified creature type either has disadvantage on the saving throw, or suffers additional effects from the spells that other creatures don't; and It doesn't affect [Type] means that the specified creature type is immune to the effects of the spell. Many people in the world I created are "Fae touched" meaning that they have some mutation. I’ve played in a 4 man group and won a pretty close match, but can’t really identify strengths or weaknesses. The champions can be built as glass cannons - hitting hard but taken down easily, so you can take out your m This is just the abilities of the Barry Allen Flash, btw. The following is a list of abilities that all Fae have, and then a list specifically of what Seelie and Unseelie have, and finally a list of voluntary abilities you can choose from for your fae. There are some hella weird weaknesses attributed to vampires in the original novel (one wild rose placed on top of the coffin, can't fly over open water, etc. Do they get any benefits? Because it just seems like they get a lot of downsides with the painful embrace, memory and power loss, abandoned by sire, fae marks, and cold iron weakness. So naturally, the dark cannot overcome the light and the faeries win. e. I mean, just look at what Maricica, a supposedly young and inexperienced Fae, did to Ontario almost entirely on her own. Hoping we find out a lot more in future books. So, I am reading through my V20 dark ages (I have never played vtm before) and the kiasyd seem like a useless bloodline. Fae in almost all Celtic myth are weak to Iron, or cannot pass over it. I made this list for my dm when prepping to make a Hexblood Blood Cleric. but some humans are born with psychic abilities, but without any real weakness. And thus mortals became elevated to possessing powers to dominate the previously greater fomori and the fae until they, alone, were the preeminent civilization of the world, spanning the vast bulk of its lands. Sure, as a DM you can definitely add all of these things yourself, but it was cool to have WotC official dire beholders, vampire gnolls and giant fiendish floompfs. These weaknesses can be used to destroy fairies or gain power over them. Aelin will retain her full magic, her full Fae gifts, her shifting abilities, and the full extended life of the Fae, due to her great-grandmother's blood flowing through her veins" i am a tad confused and wonder if anyone else knew. Abilities. Now, Irish fey would kill you as soon as look at you and they'd use a tempered steel sword to do it, but there are Brythonic myths that indicate that some otherworldly beings are repelled by iron. Wyrd is also one of the weaker power stats. (After all, protecting against weaknesses is an important part of the game, specially at the beginning). Weakness #5 - Fear is the greatest barrier, sometimes not even love can penetrate it. According to the Wiki (which is obviously of unquestioned accuracy), the Lhiannon weakened themselves by siring; whenever a Lhiannan embraced a childe, the spirit inside the sire would break off a piece of itself and make it into a new spirit and passed it into the new vampire, and thus both sire and childe would end up with the power of a split spirit. Regular Vampires are a lot more in control of their instincts and abilities. On the Aelin's fandom page it says "Maeve informs Aelin that she is "likely five years away from Settling". Strengths . Fire-Ice and Wind-Electricity (plus Nuclear-Psi in P5) tend to be paired both in Personas and in enemies, so it's fitting that most characters have the corresponding weaknesses to their primary elements. Lower fae are most definitely based on prejudice as Alis was covered in a tree bark-like skin that separated her from the more human-looking high fae. There are 3 different "sub-races" of fae: thorn, ashen, and glacial. Most of the content on this subreddit seems to be devoted to Fate Core, so I'd like to increase the FAE-specific content. Alignment Fae are stronger if they are aligned to Seelie or Unseelie. They usually keep to themselves or are members of a Clan. " If you're looking at a power scaling, "A Fae with zero Titles is like a cornered rat, consisting only of a Name, and is desperate to make deals and pick off weak Titles from other Gentry to survive. Lots of Humans try to trick Fae by using their words against them, which is one reason the Fae ignore or limit their dealings with Humans. The first is Reverie, the Path of Inspiration, by far the most beneficial to both parties: the changeling finds a mortal with the potential for creativity, and inspires him in some way (this usually takes The myth of iron repelling fae beings is one of the few things in D&D's lore about the fae that can ACTUALLY be traced back to the original Celtic myths. Glamour Bard is for the other fae abilities they get: mantle of inspiration to move party members say level 3 as well as enthralling performance to spend 1 minute performing and charming creatures up to your charisma mod Using FAE I could use a clever approach to solve a puzzle. That leaves the affinities. Fairies live in the forest, they are the protectors of the forest and draw power from the forest. Fae are physically unable to break these laws. The weakness to iron and cold iron is worse than any other splat's weakness, save maybe a Vampire's weakness to fire. Some fae can break some of these Laws (see Sidhgard below), but for the most part, they can be seen as a static code among fae. True, but then sunlight also kills them. Ironically, when I play FAE, one of the players is always using their worse approaches because they just assume they should always just use their +0 Quick to evade attacks even tho they rolled a In exchange for magical abilities, the Fae often request access to 'watch' the mage's life with limitations. Weakness #2 - The gods don't have to answer your prayers. Are there any fights in Castle Nathria that will line up particularly nicely with the Kyrian abilities to make them superior? Iron is the common go to for fae weaknesses from a lot of fantasy I've seen (both urban fantasy and traditional), but as far as Tinker Bell, she dies forgotten by Peter (spoilers). Or like Dracula who in many ways is the old school vamp, with all the weaknesses. it's just humans with something more. It is also more traditional RPG as the abilities of thexharacters are defined by stunts, and characters are more shallow with only q few abilities from stunts. Are you looking for individual weaknesses, as in RPG game balance; individual weaknesses, to make an elf character less perfect for a stronger narrative; or species weaknesses, to explain why they're not taking over the world like humans do the real world? Those are pretty different things. There are a number of things that Fae are strong or weak to, and the following list covers the general idea. Do not eat Fae Food or drink Fae Wine when uninvited. I'd put my money on the True Fae because it would be totally in-character and appropriate for them to know the weaknesses of werewolves. Now I have other games for comparison and see weaknesses of what I used to love. The biggest problem I’m having is I don’t know what to change about the precon. The girls went in guns blazing against Maricica and that failed. From my perspective this is similar to the intelligence modifier of DND or Call of Cthulhu. Don't mention that you have a newborn child at home or speak the names of children. The fomori, using logic and adaptation, learned from the fae's gift of their weakness to humanity, and gave humanity their own gift: iron. Crypto Fairy is based on Fairies and Fae from mythology. The Salmon of Wisdom : Every Fianna, upon undergoing the first change, learns a major fact of their doom: either the place, the manner, or the time of when they shall die. Fae and magic Gaians have a weakness to iron due to irons natural anti-magic properties. However, the two abilities don’t sync perfectly so even if you used both on cooldown you’d have one hymn at 2min CD followed by another hymn with a 2. The only type match up that doesn't make sense is Fire Weakness #1 - The hero can't win all the time. May 1, 2022 ยท Every creature has some sort of weaknesses when they have strengths, the same case is regarded to fairies. By himself. a human with a few scales, someone with cat eyes, horns, and it happens to all races. 5 because Fae Guardians has a 1. I have a player asking about Kiasyd, who they find fascinating for their ties to the fey and for their unique abilities. I'd recommend changing this to a special type of Iron in your game, perhaps one that's difficult to get. To actually kill a True Fae, you have to destroy all of its Titles, which are basically avatars with unique personalities, functions, and abilities, and then kill its Name, finally destroying it for good. Although sorcerers might seem like they would represent the Fey's intrinsic magical abilities, I think the warlock's spell list, ability to regenerate spell slots after short rests, and ability to cast many spells at-will through invocations better reflect the casualness with which the Fey are depicted as using magic. In addition, the jump's Fae Court affiliation option is focused on fairy-related powers: Fae Court (All, Must be Fairy Kingdoms Location)- You are now a member of the Royal Fae Court of a fairy kingdom. Same with Gwyn being part lower fae and having big blue eyes, I'm guessing her sister with webbed fingers probably was killed based on these prejudices. . Maybe some faetouched creature gains 2d8 HD, gets some cool fae abilities, and weakness to iron. Allow me to educate you. But I definitely wouldn't return to pre-5e Masquerade. Weakness to Iron - This is a big one that I generally recommend changing. In fact in FAE everyone gets 3 "top" approaches, so they should default to the highest, and after that they should definitely try the next 2 highest. A huge primordial was sent against Maricica and that also failed badly. Otherwise, the party is going to be walking around essentially carrying Fae kryptonite all of I agree with the comments saying that you should specify the type of chronokinesis, but for time powers I would say that the weakness could be that the user experiences some sort of jet lag from time travel and/or their perception of time becomes warped as they use their abilities, potentially causing permament distortions to their perception The only setting I have where fae/fairies have any really distinctive powers is an isekai "trapped in a game" world. For example, Glamour is really only useful for activating contracts and other abilities. But if you want an example of a weakness certain mages have, then the warlocks are a good option. Joskun, An-Havva Constable (Magic: The Gathering) Up the airy mountain Down the rushy glen We dare not go a-hunting For fear of little men. Weakness #3 - Sometimes when they do, it isn't the way you want/think. yrmerf zceqo svtqv gmub uhy fnkac duezrm jxwr aaal ktjl